Attributes

  In Miniature Wars, ten attributes define a miniatures' ability to perform on the battlefield: Movement; Melee Prowess; Ranged Prowess; Strength; Toughness; Fortitude; Will; Spirit; Armor Class.
 
Which attributes miniatures have is determined by their miniature type. 
Attributes are grouped together and presented in the form of a profile:
 
Table: Example of a standard Humanoid Miniature Profile
 
Mov
MP
RP
Will
Tou
Vig
Spi
4
3
3
3
3
3
3
Table: Example of a standard Undead Miniature Profile
 
Mov
MP
RP
Will
Fort
4
3
3
3
3
Table: Example of a standard Droid Miniature Profile
 
Mov
MP
RP
Will
Fort
AC
4
3
3
3
3
3
Table: Example of a standard Vehicle Miniature Profile
 
Mov
Fort
AC
6
3
3

Table: Example of a standard Machine Miniature Profile

Fort
AC
7
3
 
Movement (Mov)
Mov is the maximum distance in inches that the miniature may move with one action.
 
Melee Prowess (MP)
MP is how skillful the miniature is at hitting a target in melee. 
 
Ranged Prowess (MP)
RP is how skillful the miniature is at hitting a target at range.
 
Strength (Str)
Str determines how hard the miniature is able to strike a target with melee attacks. 
 
Toughness (Tou)
Tou determines how well the miniature resists attacks on its body. Additionally, Tou determines the miniature's maximum capacity for damage before the miniature suffers a wound counter. Only living miniatures have Tou
 
Fortitude (Fort)
Fort determines how well the miniature resists attacks against its "body" or structure. Additionally, Fort determines the miniature's maximum capacity of damage before the miniature suffers a destruction counter. Only unliving miniatures have Fort
 
Will (Will)
Will determines how well the miniature resists attacks on its mind. Additionally, Will determines the amount of morale the miniature contributes to the total unit morale. Finally, if your miniature is a spellcaster, Will determines how skillful the miniature is at casting spells. 
 
Vigor (Vig)
Vig is a pool of bodily energy that your miniature can draw upon to perform additional actions that are taxing. Performing such an action will incur a fatigue counter to the miniature. Only living miniatures have Vig.
 
Spirit (Spi)
Spi determines how well the miniature resists attacks on its soul. Additionally, if your miniature has divine power, Spi determines how skillful the miniature is at performing blessings & miracles.

Armor Class (AC)
AC determines how well armored a Construct, Droid, Machine, or Vehicle is. AC prevents an amount of damage equal to its value. 
 

Attributes

Miniature Wars Nefarox